Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam id libero non erat fermentum varius eget at elit. Suspendisse vel mattis diam. Ut sed dui in lectus hendrerit interdum nec ac neque. Praesent a metus eget augue lacinia accumsan ullamcorper sit amet tellus. Duis cursus egestas hendrerit. Fusce luctus risus id elit malesuada ac sagittis magna tempus. Sed egestas fringilla turpis at ullamcorper. Pellentesque adipiscing ornare cursus. Aliquam a nulla sapien. Sed facilisis ultricies purus, sed dapibus eros auctor vel. Phasellus et est nibh. Sed sagittis neque vel magna euismod ut vulputate sapien tempus. Fusce feugiat condimentum nulla. Aliquam quis convallis nunc. Nulla eu eros quam. Heading H1Suspendisse elementum tincidunt mi, non dictum nibh molestie a. In placerat rutrum felis, eu lacinia nunc eleifend vitae.



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Fusce feugiat condimentum nulla



Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam id libero non erat fermentum varius eget at elit. Suspendisse vel mattis diam. Ut sed dui in lectus hendrerit interdum nec ac neque. Praesent a metus eget augue lacinia accumsan ullamcorper sit amet tellus. Duis cursus egestas hendrerit. Fusce luctus risus id elit malesuada ac sagittis magna tempus. Sed egestas fringilla turpis at ullamcorper. Pellentesque adipiscing ornare cursus. Aliquam a nulla sapien. Sed facilisis ultricies purus, sed dapibus eros auctor vel. Phasellus et est nibh. Sed sagittis neque vel magna euismod ut vulputate sapien tempus. Fusce feugiat condimentum nulla. Aliquam quis convallis nunc. Nulla eu eros quam. Heading H1Suspendisse elementum tincidunt mi, non dictum nibh molestie a. In placerat rutrum felis, eu lacinia nunc eleifend vitae.

In placerat rutrum felis



Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam id libero non erat fermentum varius eget at elit. Suspendisse vel mattis diam. Ut sed dui in lectus hendrerit interdum nec ac neque. Praesent a metus eget augue lacinia accumsan ullamcorper sit amet tellus. Duis cursus egestas hendrerit. Fusce luctus risus id elit malesuada ac sagittis magna tempus.

Sed egestas fringilla turpis at ullamcorper. Pellentesque adipiscing ornare cursus. Aliquam a nulla sapien. Sed facilisis ultricies purus, sed dapibus eros auctor vel. Phasellus et est nibh. Sed sagittis neque vel magna euismod ut vulputate sapien tempus. Fusce feugiat condimentum nulla. Aliquam quis convallis nunc. Nulla eu eros quam. Heading H1Suspendisse elementum tincidunt mi, non dictum nibh molestie a. In placerat rutrum felis, eu lacinia nunc eleifend vitae.

Aliquam quis convallis nunc



Suspendisse vel mattis diam. Ut sed dui in lectus hendrerit interdum nec ac neque. Praesent a metus eget augue lacinia accumsan ullamcorper sit amet tellus. Duis cursus egestas hendrerit. Fusce luctus risus id elit malesuada ac sagittis magna tempus. Sed egestas fringilla turpis at ullamcorper.

Pellentesque adipiscing ornare cursus. Aliquam a nulla sapien. Sed facilisis ultricies purus, sed dapibus eros auctor vel. Phasellus et est nibh. Sed sagittis neque vel magna euismod ut vulputate sapien tempus. Fusce feugiat condimentum nulla. Aliquam quis convallis nunc. Nulla eu eros quam. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam id libero non erat fermentum varius eget at elit.

Pellentesque adipiscing ornare cursus



Pellentesque adipiscing ornare cursus. Aliquam a nulla sapien. Sed facilisis ultricies purus, sed dapibus eros auctor vel. Phasellus et est nibh. Sed sagittis neque vel magna euismod ut vulputate sapien tempus. Fusce feugiat condimentum nulla. Aliquam quis convallis nunc. Nulla eu eros quam. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam id libero non erat fermentum varius eget at elit.

Suspendisse vel mattis diam. Ut sed dui in lectus hendrerit interdum nec ac neque. Praesent a metus eget augue lacinia accumsan ullamcorper sit amet tellus. Duis cursus egestas hendrerit. Fusce luctus risus id elit malesuada ac sagittis magna tempus. Sed egestas fringilla turpis at ullamcorper.

Islands Mini Golf



Islands Mini golf is a full-blown 3D game with a total of 90 colorful mini-golf holes, each located in a unique paradisiac tropical island. The game supports up to 4 simultaneous players (hot-seat) and an online score keeping system. Try Islands Mini golf now for free. Then, register your copy to get immediate access to all game features (all 90 wacky holes).

Review: Get Up and Dance

Dance games eh, can anyone remember a time when they weren’t around? Ok so anyone who can remember a time before the Wii probably can, but now they’re a regular feature across all three main consoles and it’s getting increasingly difficult to ignore them. But with so many now on the market it takes something special to stand out from the crowd and get noticed, and with Get Up and Dance O Games have tried to inject something new into a busy market. It’s a shame it isn’t really enough to wow you.


Leaning firmly towards entertaining a few friends at once Get Up and Dance allows you to boogie along to any of the 30 songs provided either alone or with a few mates. While the options are there to dance alone, it’s the group dance modes that shine the brightest, giving you options to either do one off dances or starting a short career in front of a set of talent judges. It’s easy enough to settle on a lead dancer and assign others as backing dancers, giving a slightly more authentic feel to other “everyone do the same” type games. The odd thing is the choice of songs on offer, where the mixed bag is hoping to please everyone. In reality, in the same way a radio station that’s a mix of Radio 2, XFM and Kerrang would only please the most eclectic of music fans, the selection of songs in Get Up and Dance won’t please everyone all of the time, and you’ll probably only find a couple that you actually genuinely like. It’s not every day you find Pulp, Dusty Springfield and Jessie J on the same menu. As a result it’s probable there’ll be a small argument about song choice, resulting in your little sister sulking when you refuse to dance to Taio Cruz.

Other game modes include an interesting fitness option, which gives you a month-long set of dance exercises with the intention of knocking a few pounds off, but each dance is so lightweight it won’t really do much to anyone except the most doughnut-quaffing fatster, so it’s really an option for someone looking for a longer term game mode to keep them interested. Sadly, with the other game modes being fairly standard fare you’re unlikely to find any real longevity anywhere other than this, and you get the feeling this will find a spot near the back of the game shelf next to the other “party” games that only come out at Christmas, birthdays or any other time where Nan has had an extra sherry and wants to shake her stuff.

This dance is accompanied by the winners of The Gormless Factor 2011

Technically it’s sound enough; the Move integration is tight and responsive, and goes some way to show me just how bad I am at dancing. The idea of playing the music video in the background to make you feel like you’re really dancing in a show doesn’t really work when you end up looking like Mr Bean at a disco, although the younger gamers might find this a nice touch. It also doesn’t help that the little icons telling you what to do come a little later than would be helpful, and falling over is more of a certainty than a worry. It goes well with the Mr Bean look.

So, it’s another dancing game. Another dancing game that does its best to be something new, but all things considered just… isn’t. It works, and isn’t a bad game as such, but when there’s so much else on the market that does the same thing it’s just very hard to give a firm recommendation. If you can pick it up cheap, have a few friends to play with (who each need their own Move controller) and enjoy dancing to every style of music this side of opera, then you might just click with it and have a ball. Otherwise it’s difficult to see where Get Up and Dance fits into a market busier than your average Pussycat Dolls gig.

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Start the Party: Save the World

Adding the word “party” into the title of a game is generally not a good omen. Trying to aim a game at the whole family is a harder task than opening a walnut with nothing but your forehead, so when Supermassive Games came up with Start the Party: Save the World they had a sizable task in making sure it didn’t fall into the oh-so-regular family trap of turning into something totally pointless. Did they manage it? Well… no. Not really.


When the Move was announced, a lot of people were concerned that the market would be flooded with shallow games, mimicking the Wii’s huge library of titles with no objective other than to flap your hands about the place for a few minutes at a time. Save the World takes a few steps to make its mini games a little more skillful, but there’s still nowhere near enough here to warrant rushing out and handing over your hard earned cash. It doesn’t really fare too well from the start, where you’re greeted with a main menu that gives you the choice of Options, and Solo or Group Play. There’s no difficulty settings or extra bonus items to aim for, but if the games are great fun then we could look over that happily enough.

But jumping into the games doesn’t really help much due to just how mixed the results are. With the general theme of Dr Terrible (steady with the imagination…) and his cronies doing everything to get in the way of the World and its day to day running, the mini games generally follow the theme of saving people from nasty situations. There’s no specific order to play them in, and each game is given a voiceover by a cheesy American guy to explain what’s going on and how you can help, so you don’t need to memorise how each game works. From here you’ll be drawing clouds, controlling a helicopter, repairing robots and several other tasks using your trusty Move controller. And while some of the mini-games are really well made, others are just a bit random and frustrating.

A couple of games have you using the Move as a drawing tool, by doing such things as drawing clouds to bounce falling cavemen into caves, or drawing huge laser circles around aliens to blow them up. These games work very well indeed, with the accuracy of the Move helping to make it a quite skillful set of games. Another favourite of mine was the ambulance game, whereby you balance an injured person on a big hand sticking out of an ambulance as it goes up and down hills and over speed bumps. You’ll need to collect first aid kits as you go, and doing so means you sometimes need to throw your casualty around and catch it carefully. It’s good fun at first, but it’s not hard to get the hang of it and once the challenge is gone, it loses its appeal.

This is a problem with many of the games. A few are fun for a while, but the challenge just doesn’t last. Others are just plain repetitive – having to clean, repair and extinguish robots on a production line is interesting until you’ve played it a couple of times, then you won’t go back to it. A second player can make things a bit more enjoyable; using the Sixaxis controller you can generally control something else within the game to make life trickier for the main player, which makes flicking fish into a boat slightly harder when player 2 is moving the boat around the place. But this isn’t all of the multiplayer action you can expect.


So, it’s a party game. Many of the games aren’t great on your own, but surely with a few friends it all picks up? Sadly that’s not really the case. There are a couple of game modes to play with your fellow gamers – Group Play and Quick Fire. They’re both pretty similar; Group Play just lets you play a few games, hand the Move over to someone else and see who gets the highest score. Quick Fire is basically the same, but you only get a short time on each game before it quickly moves on to the next which, for parties, is probably the best bet to stop your viewers waiting for too long. It’s the same set of 20 games you’ve got available in single player, and there isn’t really much of a party element other than taking it in turns.

So Start the Party: Save the World falls into that trap that so many have fallen into before. It’s not really a party game, although it is a game that kids might find entertaining for a couple of weekends. Considering you can pick it up for a touch over £10 it might not be a terrible bet for the kids, but it’s disappointing that Supermassive didn’t do more here, especially considering it’s the second game in the series. Yes a handful of mini-games are entertaining, but it’s not enough to recommend.

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Premier Manager 2012

Football loving PC gamers don’t realise how lucky they are. For the past 20 years they’ve had access to a series of consistently brilliant management games, allowing them to experience the challenges, joys and frustrations of managing a top-level football club. But what about console gamers? Sure there have been attempts in the past, and pretty good ones, but there’s also been a lot of yawnsome toss. So up steps Premier Manager 2012, aiming for the top corner.


But early reviews were fairly negative, pointing out that the time each game took ruined the flow of the game. Well, we held fire on our review, gave it some extras hours and waited for the inevitable update. And sure enough, version 1.01 has arrived with a key change that might just rescue Premier Manager from an embarrassing early cup exit at the hands of Burton Albion.

Your first sessions with the game don’t give you much hope. The menus themselves are similar in design to the PS3′s XMB and finding the options you need can be tricky while you learn your way around. It’s also sometimes difficult to work out how to do various things; even advancing to the next day took 5 minutes to figure out after the first time I ventured away from the home screen. The controls are oddly mapped as well, with the circle button advancing the game and R1 bringing up the main menu – when we’re used to circle taking you back, it’s weird having to use it to advance the game.

But once you’ve taken the time to work out how everything works, it’s easy enough to zip through the menus, setting your team up and hunting for players to improve your squad. The transfers themselves are easy enough to carry out, although the searching options and transfer process is extremely streamlined, giving you only the basic options. Match tactics are a similar story, with a few options easy to change (formations, attacking bias, passing style) but impossible to fine tune, but this in itself isn’t a huge issue. Console gamers generally aren’t after the same experience as PC fans, and if you’re used to playing games in bursts of an hour or so then this slimmer structure will suit you perfectly.


Something that makes life harder is the background music. It’s bad. Really bad. Not in the same way as being forced into a 24 hour Robbie Williams-athon, just in a very repetitive, boring “please stop” way (actually that is the same thing…). If the option was there to listen to your own background music from the XMB then it would make Premier Manager a very relaxing experience, combining laid back and casual management with some music time, but there isn’t. You can turn the music off totally (phew) but it’s not the ideal solution, especially considering there must be plenty of system resources available while the game is running. The rest of the game’s sounds are functional bongs, swooshes and more bongs that do a job but will hardly pick up awards, so it’s probably worth just turning the sound off completely and putting the radio on.

But what of the matches themselves? Well, they’re slow. Even with the match speed set to “Fast” you’ll be watching each one for good couple of minutes, and the engine used to watch each game isn’t exactly flushed with detail. The pitch view is too small to be helpful, and the commentary is just a list of shots, bookings and goals. Hardly enough to judge how the match is going. They’re a bit of a waste of time really, and apart from making the odd substitution you might as well use the saving grace that 1.01 offers: the “Result Only” option.

After updating, you can now head into the menu and turn on an option that allows you to skip the match completely and just see the result. You still get to see stats of the game and player ratings, so you can see if your new signing is performing or if the new formation worked out well. You just don’t need to sit and watch a game play out that you can’t, in any way, speed up sufficiently or have much control over.

It’s a game changer. Instead of sitting down and playing a few matches you can now rattle through half a season easily in one sitting. The limitation of the game are still there; they haven’t changed the music, added more depth or found any official licenses hiding down the back of the sofa, but the flow of the game has increased considerably, even if it detaches you a little from the action.

But then there’s the issue of the price. If Premier Manager 2012 had a bargain price tag it would be easy to recommend to people after a bit of light-hearted, accessible managing, but it’s £13.99 which, by PSN standards, is a chunky request. And is there really enough here to spend that much money on? I’m not sure. It’s not a bad game by any means, but if you’ve got access to a reasonable PC then there shouldn’t be any competition on which way to look. It’s one of those games where someone asks you if it’s any good, and you just shrug and say “yeah it’s alright, not bad, not great…”. Worth looking into if you really fancy some management on your PS3 (especially with the new update) but it’s a lot of cash if you’re just a bit intrigued.

So Premier Manager 2012 got past the tricky 1st round tie, but ended up losing on penalties to Walsall. Maybe next year, eh?

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Star Wars The Force Unleashed

It’s been several years since LucasArts first asked its fan base, “Would you be interested in playing as a Star Wars villain?” Apparently, this idea was met with some enthusiasm, and the result was The Force Unleashed for console gaming systems. TFU makes its PC debut with the Ultimate Sith Edition with its flashy new packaging and additional game content. Unfortunately, this updated release is just a few banthas short of a herd.


To its credit, The Force Unleashed does a lot of things extremely well. You don’t need to be a Star Wars junkie to appreciate the story, which is lavishly presented in high-quality cinematic sequences. The characters are brought to life not only with terrific voice acting, but facial motion capture that impressively conveys the fluidity of human emotion. For those unfamiliar, The Force Unleashed follows the adventures of Darth Vader’s secret apprentice, who is exceptionally talented and trained as an instrument of the dark side. This makes the apprentice a true “wrecking ball” of the Force, indiscriminately blasting through rebel soldiers and stormtroopers alike.

Although dazzling as always, the lightsaber is not really the focal point of the combat. Most of the fun lies within the clever integration of Force powers. TFU is an action game at its core, and the available moves for the apprentice certainly reflect this. Hurling objects at your foes, electrocuting them with lightning, or simply blasting them into oblivion offers players the chance to channel quite a bit of aggression into the game. As you become increasingly skilled, you’ll be able to string powers together for devastating results; lifting a stormtrooper into the air, then impaling him with the lightsaber, might be one of the coolest things seen in any Star Wars video-game.


It’s not until reaching the heavier battles that players may notice the flaws in this alluring gem. The physics engine for TFU, while visually impressive, does not always function reliably or realistically. More importantly, the combat is flawed in a few areas that will cause significant frustration. In the thick of combat, the apprentice can literally get stuck in a loop of collapse as unavoidable attacks from enemies strike him repeatedly. The PC controls feel strangely stiff when compared to the console version, which means the apprentice will not always do what you want, as quickly as you’d want him to do it. The boss fights remain something of a mixed bag. Many of them feel like cheap efforts to exploit flaws in the combatant’s fighting style, while a few are genuinely engrossing.

This release also contains a few missions from TFU’s “alternate universe” of Star Wars fiction, which I will not spoil here. Aside from the exclusive new Hoth level, most of the “bonus” content in this Ultimate Sith Edition was actually released as downloadable content on the consoles. The player skins are basically what they seem – meaningless cosmetic costumes that have no effect on the gameplay whatsoever. Even diehard Star Wars fans may struggle to rationalize the purchase of the Ultimate Sith Edition if they’ve played the original. It is disappointing to see that so many of TFU’s flaws have been retained or even amplified, rather than repaired.

The Force Unleashed remains solid on the graphical front, with plentiful effects and detailed textures to aid the immersion of the experience. Sadly, players may find themselves pushing through the unpleasant sections of the campaign just to find out what happens next in the story. Without getting the gameplay right, The Force Unleashed flounders in its efforts to keep up with its own epic narrative. The Ultimate Sith Edition will provide entertainment for Star Wars fans, but action lovers may find their excitement short-lived.

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Resident Evil 6 dated for November 20

The writing's been on the wall for a new flagship installment in Capcom's Resident Evil franchise for some time now, and today, the publisher pulled the trigger on that announcement. Resident Evil 6 will be available for the Xbox 360, PlayStation 3, and PC on November 20.


Resident Evil 6 will feature a split plotline, though bioterrorism remains the motif. In the US, Leon S. Kennedy joins the president of the United States 10 years after the events that defined Raccoon City, ostensibly to offer the truth on what actually happened there. However, in the midst of this revelation, bioterrorists attack, converting the president into a lurching undead.

On the other side of the world, Bioterrorism Security Assessment Alliance member Chris Redfield touches down in China, which is in the midst of its own bioterrorism outbreak. Resident Evil 6 will be the first installment in the franchise to feature both Redfield and Kennedy, and Capcom noted that new characters will also be introduced in the game.

Development on Resident Evil 6 is being led by Hiroyuki Kobayashi. The developer has previously received producer credits for a number of Capcom's titles, including Resident Evil 4, Killer7, and Dragon's Dogma.

Prior to today's announcement, Capcom had posted to a countdown teaser site for the game, NoHopeLeft.com. That site now directs to a YouTube page featuring Resident Evil 6's first trailer, which can be found below.


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Infinity Ward crafting next-gen Call of Duty?

In October, a job listing at Call of Duty studio Treyarch indicated that the developer was readying a next-generation entry in the shooter franchise. Now, it appears Infinity Ward is also preparing a next-generation Call of Duty game.


A requisition for a senior animator at Infinity Ward calls for a person with "an interest in working with next-generation technologies."

Unfortunately, the job listing does not offer any additional information about what Infinity Ward may be at work on. As for what next-generation technologies could pertain to, there are numerous possibilities. At the 2011 Electronic Entertainment Expo, Activision pledged its support for Nintendo's Wii U, and rumors are swirling that Microsoft and Sony are readying new consoles.

If Infinity Ward is indeed at work on a next-generation Call of Duty title, it won't be the only project the studio is crafting. Last week, Activision announced the Modern Warfare 3 content season, and it named Infinity Ward, Raven Software, and Sledgehammer Games as developers for the barrage of game updates planned over the next nine months.

A new Call of Duty game has been confirmed for release in 2012, but Activision has yet to name this title or mention what developer(s) are working on it. That game has no release date yet, but Call of Duty has had new installments debut between late October and mid-November every year since the franchise was launched in 2003.

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Kingdoms of Amalur

Electronic Arts and 38 Studios are giving gamers an incentive to pick up a first-run copy of the fantasy role-playing game Kingdoms of Amalur: Reckoning. An online pass included with new copies of the game unlocks seven House of Valor faction quests inside the gameworld.

A new copy of the game for the Xbox 360 provided to GameSpot includes the online pass, and a statement to Joystiq confirms that first-run PlayStation 3 copies will also sport the pass. Downloaded versions of the game for the PC will include the content by default.


It was not made clear if the House of Valor questline will become available as downloadable content for those with a secondhand copy of the game. As of press time, EA had not responded to GameSpot's request for comment.

Writing on the game's official forums, 38 Studios community manager "Muse" noted that the House of Valor quests were not included on disc and then taken out.

"The House of Valor content was not in the finished game/disc at one point, then removed. It isn't there and we're locking you out of it. The House of Valor was created as stand-alone content, and was always intended to be the first DLC. Instead of holding onto it and charging for it later, we opted to give it to everyone who purchases the game new, for free, on launch day."

Kingdoms of Amalur: Reckoning is not the first EA-published title to sport an online pass. New copies of Battlefield 3, Dead Space 2, Need for Speed: Hot Pursuit, and several EA Sports titles all included onetime-use codes to download additional content.

Kingdoms of Amalur: Reckoning is due out for the Xbox 360, PlayStation 3, and PC on February 7. For more on the title, check out GameSpot's latest preview.

Soccer Cup Solitaire

Pass some time and shoot for the win with Soccer Cup Solitaire! Choose one of over 50 international soccer teams and guide them to victory with fast-paced card-matching action.


Get into the game by chaining together passing combos to increase your score. Every point earned brings you closer to scoring the winning goal! Collect Wild Cards and Bonus Cards, and use them to press your advantage on your quest to find the net. Are you ready to square off against the likes of Brazil, England, Spain and the USA? Each team you defeat is one more step on the road to the Cup! It's the world's favorite sport and the world's favorite pastime, together at last!
  • Exciting solitaire action with a soccer theme. 
  • Take control of your choice of teams in an international-style tournament
  • Find bonus cards to play fun mini-games
  • Build up your excitement - and your score - with passing streaks
  • Each tournament is different!

Soccer Cup Solitaire mixes two popular games to create a clever and addictive experience. Accessible for all ages. It's all been cleverly thought out and really gives the game a lot of personality. There's even a commentator who will give feedback every now and again on how the match is progressing, shouting and raving every time a goal is scored.

The game definitely improves on the similar Heartwild Solitaire Book One by not making speed a bonus-getter. The levels aren't even timed. It's actually kind of funny, because that means that the punchy, cartoony and rock music filled Soccer Cup Solitaire actually ends up being the more relaxing game, especially if you switch out the game's soundtrack for some soothing music of your own.
Jayisgames.com
 

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